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Devlog
The return of the Mac! 0.7.1
June 03, 2021
by
Stumpy Dog Studios
Hot in the heals of the Server bug fix, we’ve found and fixed the OSX client crash bug that had forced us to pull all Mac builds for the last year. So we’re happy to announce that 0.7.1 now has an...
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Alpha 0.7.0
April 23, 2021
by
Stumpy Dog Studios
Updated to Godot Engine 3.3 All new lighting! Small performance improvements Fixed some VR players not being able to play with others...
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Hotfix: 0.6.1
January 07, 2021
by
Stumpy Dog Studios
1
This fixes a critical bug that was preventing players from entering into a game...
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Alpha 0.6.0
December 24, 2020
by
Stumpy Dog Studios
1
This was a performance focused release. All clients should be running much smoother with a few particularly important improvements: PCVR clients now run up to 90Hz (depending on the HMD) and should pr...
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Alpha 0.5.0
December 20, 2020
by
Stumpy Dog Studios
We’re continuing to work on stability and bug fixes with the release of 0.5.0. However one important change is support for OSX has been dropped. There has been a persistent crash bug on that platfor...
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Alpha 0.4.0
September 05, 2020
by
Stumpy Dog Studios
Alpha 0.4.0 v10 [THIS IS NOT BACKWARDS COMPATIBLE] [YOU MUST UPDATE IN ORDER TO PLAY ONLINE] NEW MAP! Littleton: Optimized for smaller numbers of players NEW: Offline “Explore” mode: Check out the...
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Alpha 0.3.0
July 09, 2020
by
Stumpy Dog Studios
Alpha 0.3.0 [ THIS IS NOT BACKWARDS COMPATIBLE ] [ YOU MUST UPDATE IN ORDER TO PLAY ONLINE ] Upgraded Engine to 3.2.2 Fix the game appearing to be frozen when some players take a long time to load in...
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Alpha 0.2.0
June 18, 2020
by
Stumpy Dog Studios
Alpha 0.2.0: All Clients & Servers [THIS IS NOT BACKWARDS COMPATIBLE] [YOU MUST UPDATE IN ORDER TO PLAY ONLINE] Greatly reduce network usage, this should help fix clients getting disconnected Updated...
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Alpha 0.1.1
June 13, 2020
by
Stumpy Dog Studios
This is the first public release (Alpha) of our 2.5 month long pandemic project. This is my Wife and I’s second game together. (She does that art, I write the code) Our first one was a 2D multiplaye...
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